Selkie
3D Character & Level Design
This was my first time creating a character and level in 3D. I worked on this project as part of my level 5 Game Design course. For this project, I had to create a character and environment based around a folk lore.
GAME CONCEPT
Set in a fantasy world which is quite similar to medieval times, the player is introduced to this world as a selkie who disguises himself as a human. This place and its people seem nice at first, until night falls and the monster hunters come out. As a monster himself, the player must play as the selkie, trying to avoid being found out.
Project type
Roles
Date
3D Character and Level Design Experiment
2D & 3D Character Design, 2D & 3D Level Design, 3D Character Model, Rig and Animations, 3D Environment and Models, 3D Lighting and Visual Effects
December 2023

2D Designs
Luis, a selkie (part human, part seal), travels to the surface. Learning to live as a human on land is difficult, but Luis has to be extra careful as he now lives in a town full of monster hunters. Luis must keep his identity hidden while trying to live a normal life, but he has always been curious about the land above the sea, and loves to explore.
This project was created using Procreate for 2D artwork, Unity to assemble free assets found on the Unity Asset Store, as well as to implement the lighting, and Maya to model, texture, rig, and animate.


Blocking and Base Textures


Assembling Assets

















Building Base Model
Modeling Details
Final Result







