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Selkie

3D Character & Level Design

This was my first time creating a character and level in 3D. I worked on this project as part of my level 5 Game Design course. For this project, I had to create a character and environment based around a folk lore.

GAME CONCEPT

Set in a fantasy world which is quite similar to medieval times, the player is introduced to this world as a selkie who disguises himself as a human. This place and its people seem nice at first, until night falls and the monster hunters come out. As a monster himself, the player must play as the selkie, trying to avoid being found out.

Project type

Roles

 

Date

3D Character and Level Design Experiment

2D & 3D Character Design, 2D & 3D Level Design, 3D Character Model, Rig and Animations, 3D Environment and Models, 3D Lighting and Visual Effects

December 2023

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2D Designs

Luis, a selkie (part human, part seal), travels to the surface. Learning to live as a human on land is difficult, but Luis has to be extra careful as he now lives in a town full of monster hunters. Luis must keep his identity hidden while trying to live a normal life, but he has always been curious about the land above the sea, and loves to explore.

This project was created using Procreate for 2D artwork, Unity to assemble free assets found on the Unity Asset Store, as well as to implement the lighting, and Maya to model, texture, rig, and animate.

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Blocking and Base Textures

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Assembling Assets

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Building Base Model

Modeling Details

Final Result

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